The Last of Us Part II
Environmental textures, footsteps, weapons, breathing and visceral impacts rebuilt to support tension, emotion and brutal realism.

Sound redesign archive
Five complete studies in mood, timing, feedback and impact. Every sound was rebuilt to explore the sonic language of a different game world.
5 studiesEnvironmental textures, footsteps, weapons, breathing and visceral impacts rebuilt to support tension, emotion and brutal realism.
Tactical gadgets, detailed footsteps and restrained atmospheres designed around stealth, clarity and suspense.
Machinery, environmental cues, UI voices and movement shaped to make isolation and constant danger physically present.
Dense jungle ambiences, creature vocals, foliage and foley designed to make a prehistoric world feel large, physical and dangerous.
UI, attacks, mining, crafting and gameplay feedback rebuilt as one coherent, readable and characterful interactive soundscape.