Sound redesign archive

Rebuilt from
silence.

Five complete studies in mood, timing, feedback and impact. Every sound was rebuilt to explore the sonic language of a different game world.

5 studies
Study 01 · Survival

The Last of Us Part II

Environmental textures, footsteps, weapons, breathing and visceral impacts rebuilt to support tension, emotion and brutal realism.

Study 02 · Stealth

Splinter Cell: Blacklist

Tactical gadgets, detailed footsteps and restrained atmospheres designed around stealth, clarity and suspense.

Study 03 · Sci-fi horror

Alien: Isolation

Machinery, environmental cues, UI voices and movement shaped to make isolation and constant danger physically present.

Study 04 · Prehistoric survival

Instinction

Dense jungle ambiences, creature vocals, foliage and foley designed to make a prehistoric world feel large, physical and dangerous.

Study 05 · MMORPG

Corepunk

UI, attacks, mining, crafting and gameplay feedback rebuilt as one coherent, readable and characterful interactive soundscape.