Original music
Distinctive themes, adaptive scores and cinematic writing shaped around story and player emotion.
Composer · Sound designer · Game audio
Original music, expressive sound design and interactive audio systems for games, film and audiovisual stories.
Selected work
A focused selection across game audio, original scores and commercial interactive experiences.
Explore the complete archive of game and commercial audio work.
Expertise
Distinctive themes, adaptive scores and cinematic writing shaped around story and player emotion.
Custom SFX, creatures, UI, ambiences, foley and impactful sonic identities built from source.
Interactive audio workflows with FMOD, Wwise, Unreal Engine and Unity.
Blueprint and C# systems that connect music, sound and gameplay with reliable logic.
Music
More than ten years writing for ensembles, orchestras and visual media — from restrained piano to full cinematic scale.
Open Spotify ↗Sound design
I record and build original material, then shape every sound around timing, readability and the emotional language of the project.
Five complete redesign studies across different game genres.
Original libraries
Purpose-built collections for creators who need character, clarity and a strong sonic identity.

Roars, breaths and organic textures for fantasy and science-fiction worlds.

Clicks, transitions and polished feedback for games and interactive products.
Explore the complete Audio-Forge sound library catalogue.
Audio-Forge
My own label for virtual instruments and sound libraries, built around expressive ideas rather than presets that sound familiar.



About
I am Carlos de la Fuente, a freelance composer and sound designer based in Spain. I began as a musician at seven and now create music, sound and interactive systems for teams around the world.
My approach combines musical sensitivity, technical implementation and a practical understanding of how audio serves the player.
Have a world that needs a voice?