Composer · Sound designer · Game audio

I build the sound behind living worlds.

Original music, expressive sound design and interactive audio systems for games, film and audiovisual stories.

PlayStation Nintendo Epic Games Unreal Engine GameCoder Studios Bisonic Digital Bandidos Playstudios Zenberry Team Play On Worlds White Crow Entertainment Steam Triple Cherry Fontail Casino Guru TPA RTVE

Selected work

Projects with a sonic point of view.

A focused selection across game audio, original scores and commercial interactive experiences.

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Explore the complete archive of game and commercial audio work.

Expertise

One audio partner, from idea to engine.

01

Original music

Distinctive themes, adaptive scores and cinematic writing shaped around story and player emotion.

02

Sound design

Custom SFX, creatures, UI, ambiences, foley and impactful sonic identities built from source.

03

Implementation

Interactive audio workflows with FMOD, Wwise, Unreal Engine and Unity.

04

Audio programming

Blueprint and C# systems that connect music, sound and gameplay with reliable logic.

FMODWWISEUNREAL ENGINEUNITYCUBASESIBELIUS

Music

Emotion first.
Genre second.

More than ten years writing for ensembles, orchestras and visual media — from restrained piano to full cinematic scale.

Open Spotify ↗

Sound design

Made from source.
Designed for context.

I record and build original material, then shape every sound around timing, readability and the emotional language of the project.

Sound redesign · 01

The Last of Us Part II

Sound redesign · 02

Splinter Cell: Blacklist

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Five complete redesign studies across different game genres.

Original libraries

Sounds you will not hear everywhere else.

Purpose-built collections for creators who need character, clarity and a strong sonic identity.

Creature Sounds library cover
Original SFX library

Creature Sounds

Roars, breaths and organic textures for fantasy and science-fiction worlds.

Modern UI library cover
Original SFX library

Modern UI

Clicks, transitions and polished feedback for games and interactive products.

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Explore the complete Audio-Forge sound library catalogue.

Audio-Forge

Tools for composers who want a different starting point.

My own label for virtual instruments and sound libraries, built around expressive ideas rather than presets that sound familiar.

Carlos de la Fuente in his studio

About

Musician by instinct. Sound designer by curiosity.

I am Carlos de la Fuente, a freelance composer and sound designer based in Spain. I began as a musician at seven and now create music, sound and interactive systems for teams around the world.

My approach combines musical sensitivity, technical implementation and a practical understanding of how audio serves the player.

Have a world that needs a voice?

Let's make it
sound alive.

carlosdlfmusic@gmail.com ↗